Para conceptos artísticos y especulación por favor dirígete aSpeculation Weapons
Dagas | Espadas Rectas | Espadones | Ultra Espadones | Espadas Curvas | Katanas | Espadones Curvos | Estoques | Hachas | Hachas Grandes | Martillos | Martillos Grandes | Armas de Puño | Lanzas | Alabardas | Látigos | Arcos | Arcos Grandes | Ballestas | Llamas | Catalizadores | Talismanes | Campanas Sagradas | Staves | Table Key | Weapon Heading Key
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
Attack Type: Determines the type of damage dealt and holds some sway over it's primary moveset (usually one-handed light and heavy attack), some weapons may have a single or multiple types.
Critical: The damage boost you receive for ripostes and backstabs, 100 is the base and anything higher is a bonus percentage. (Example, 110 is a 10% boost)
Bleed: The amount of bleed damage the weapon does. Upon fully inflicting, bleeding will take a percentage off your enemies HP. (Example, 300 bleed will take 30%)
Poison: The amount of poison or toxic damage the weapon does. Upon fully inflicting it will cause slow poison or toxic damage to the enemy over time.
Weight: The weight of the weapon.
Durability: The lifespan of the weapon will slowly degrade during use, and if not repaired will drastically lose combat effectivness at 30% durability, and close to useless at 0%.
Crystal: Durability if it can advance down the Crystal path will have 1/10th of its normal durability in exchange for higher attack power. Crystal upgrades cannot be repaired or downgraded, but further reinforcement will also repair the weapon (up to +5).
Upgrade cost: The soul cost to upgrade and if it only uses a single type of titanite, what it is. Visit the Upgrades page for more information.
Buffable: If the weapon is buffable or not. All Regular, Raw and Crystal upgraded weapons are confirmed to be buffable.
Acquired from: Where the item is obtained, either via corpse, a drop with a rough rate of the item, or bought from a merchant with how many souls it costs.
Hints and Tips: Various tidbits, noteworthy information, about the weapon.
Youtube relevant videos: Videos about how you get it, or using it in action.
Required in Build: What build this weapon is required for (Note: this may be changed soon however so don't get carried away on adding stuff.)
Dagas | Espadas Rectas | Espadones | Ultra Espadones | Espadas Curvas | Katanas | Espadones Curvos | Estoques | Hachas | Hachas Grandes | Martillos | Martillos Grandes | Armas de Puño | Lanzas | Alabardas | Látigos | Arcos | Arcos Grandes | Ballestas | Llamas | Catalizadores | Talismanes | Campanas Sagradas | Staves | Table Key | Weapon Heading Key
Dagas
Poder de Ataque Reducción del daño (%) |
Otros Efectos |
Requisitos Bonus |
Durabilidad / Peso - Tipo de Ataque |
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Imagen |
Nombre |
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X |
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X |
Tipo de Ataque |
Método de adqusición |
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Dagger |
? ? ? |
? ? |
? ? |
? ? |
? ? |
??? ??? |
5 |
8 |
- |
- |
143 0.4 |
Slash/Thurst |
Equipo inicial del Hechicero |
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Royal Dirk |
150 0.5 |
Slash/Thrust |
Equipo inicial del Espadachín |
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Black Flamestone Dagger |
DLC de reserva y edición Black Armour |
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Parrying Dagger |
Espadas Rectas
Cortar/Empujar |
Ataque Defensa |
Contrarrestar fuerza Daño de estabilidad Estabilidad |
Atributo necesario Bonificación de atributo |
Durabilidad / Peso |
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Imagen |
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Nombre |
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Adquisición |
|
![]() Espada corta |
100 50 |
0 10 |
0 35 |
0 35 |
0 25 |
0 20 |
0 20 |
20 20 |
120 - 20 20 |
7 C |
10 C |
- - |
- - |
- |
- |
60 2.0 |
- Bosque de los Gigantes caídos. - Equipo inicial del Espadachín (+1). |
![]() Espada larga |
112 50 |
0 10 |
0 35 |
0 35 |
0 0 |
0 25 |
0 20 |
20 20 |
110 - 20 30 |
10 C |
9 C |
- - |
- - |
- |
- |
60 3.0 |
- Bosque de los Gigantes caídos - Infantería Hueca (Enemigo) - Lenigrast (Mercader) |
![]() Espada recta rota |
80 20 |
0 5 |
0 20 |
0 20 |
0 10 |
0 15 |
0 15 |
15 15 |
100 - 15 5 |
2 D |
3 - |
- - |
- - |
- |
- |
30 2.0 |
- Bosque de los Gigantes caídos. - Equipo inicial del Guerrero - Melentia (Mercader) |
![]() Espada recta |
120 50 |
0 10 |
0 35 |
0 35 |
0 25 |
0 20 |
0 20 |
20 20 |
110 - 20 30 |
11 C |
6 D |
- - |
- - |
- |
- |
60 3.0 |
- Equipo inicial del Caballero - Lenigrast (Mercader) |
![]() Espada de infantería |
95 30 |
0 5 |
0 20 |
0 20 |
0 10 |
0 15 |
0 15 |
15 20 |
110 - 25 20 |
7 D |
6 E |
- - |
- - |
- |
- |
20 2.0 |
- Infantería Hueca (Enemigo) |
![]() Espada de caballero de Heide |
75 50 |
0 30 |
0 35 |
50 35 |
0 25 |
0 20 |
0 20 |
20 20 |
110 - 20 30 |
11 C |
10 C |
- - |
- - |
- C |
- |
70 4.0 |
- Caballero de Heide (Enemigo) |
![]() Espada de Varego |
125 50 |
0 10 |
0 35 |
0 35 |
0 25 |
0 20 |
0 20 |
20 20 |
110 - 20 30 |
14 C |
6 C |
- - |
- - |
- |
- |
45 5.0 |
- Varego (Enemigo) |
![]() Espada roja oxidada |
136 50 |
0 10 |
0 35 |
0 35 |
0 35 |
0 20 |
0 20 |
20 20 |
110 - 20 30 |
23 A |
13 E |
- - |
- - |
- |
- |
80 8.0 |
- Vengarl de Forossa (Mercader) (Después de derrotar a su cuerpo) |
Espadones
Poder de Ataque Reducción del daño (%) |
Otros Efectos |
Requisitos Bonus |
Durabilidad / Peso - Tipo de Ataque |
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Imagen |
Nombre |
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X |
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X |
Tipo de Ataque |
Método de adqusición |
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Bastard Sword |
Slash/Thrust |
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Knight's Greatsword |
Slash/Thrust |
Dual Swordsman starting gear |
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Moonlight Greatsword |
Slash/?? |
Ultra Espadones
Poder de Ataque Reducción del daño (%) |
Otros Efectos |
Requisitos Bonus |
Durabilidad / Peso - Tipo de Ataque |
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Imagen |
Nombre |
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X |
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X |
Tipo de Ataque |
Método de adqusición |
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Pursuer's Greatsword |
150 5.7 |
Slash |
Warrior starting gear |
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Zweihander |
156 6.4 |
Slash |
Espadas Curvas
Poder de Ataque Reducción del daño (%) |
Otros Efectos |
Requisitos Bonus |
Durabilidad / Peso - Tipo de Ataque |
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Imagen |
Nombre |
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X |
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X |
Tipo de Ataque |
Método de adqusición |
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Scimitar |
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Crescent Sickle |
Katanas
Poder de Ataque Reducción del daño (%) |
Otros Efectos |
Requisitos Bonus |
Durabilidad / Peso - Tipo de Ataque |
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Imagen |
Nombre |
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X |
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X |
Tipo de Ataque |
Método de adqusición |
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Inquisitor's Blade |
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Washing Pole |
Espadones Curvos
Poder de Ataque Reducción del daño (%) |
Otros Efectos |
Requisitos Bonus |
Durabilidad / Peso - Tipo de Ataque |
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Imagen |
Nombre |
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X |
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X |
Tipo de Ataque |
Método de adqusición |
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Estoques
Poder de Ataque Reducción del daño (%) |
Otros Efectos |
Requisitos Bonus |
Durabilidad / Peso - Tipo de Ataque |
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Imagen |
Nombre |
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X |
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X |
Tipo de Ataque |
Método de adqusición |
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Estoc |
Hachas
Poder de Ataque Reducción del daño (%) |
Otros Efectos |
Requisitos Bonus |
Durabilidad / Peso - Tipo de Ataque |
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Imagen |
Nombre |
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X |
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X |
Tipo de Ataque |
Método de adqusición |
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Dragonslayer's Crescent Axe |
Slash |
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Bound Hand Axe |
DLC de reserva y edición Black Armour |
Hachas Grandes
Poder de Ataque Reducción del daño (%) |
Otros Efectos |
Requisitos Bonus |
Durabilidad / Peso - Tipo de Ataque |
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Imagen |
Nombre |
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X |
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X |
Tipo de Ataque |
Método de adqusición |
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Greataxe |
150 10.5 |
Slash |
Martillos
Poder de Ataque Reducción del daño (%) |
Otros Efectos |
Requisitos Bonus |
Durabilidad / Peso - Tipo de Ataque |
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Imagen |
Nombre |
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X |
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X |
Tipo de Ataque |
Método de adqusición |
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Homunculus Mace |
DLC de reserva y edición Black Armour |
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Craftman's Hammer |
Martillos Grandes
Poder de Ataque Reducción del daño (%) |
Otros Efectos |
Requisitos Bonus |
Durabilidad / Peso - Tipo de Ataque |
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Imagen |
Nombre |
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X |
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X |
Tipo de Ataque |
Método de adqusición |
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Armas de Puño
Lanzas
Poder de Ataque Reducción del daño (%) |
Otros Efectos |
Requisitos Bonus |
Durabilidad / Peso - Tipo de Ataque |
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Imagen |
Nombre |
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X |
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X |
Tipo de Ataque |
Método de adqusición |
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Winged Spear |
150 1.3 |
Thrust/Strike |
Soldier starting gear |
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Heide Spear |
Thrust/Strike |
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Partizan |
Thrust/Strike |
Alabardas
Poder de Ataque Reducción del daño (%) |
Otros Efectos |
Requisitos Bonus |
Durabilidad / Peso - Tipo de Ataque |
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Imagen |
Nombre |
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X |
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X |
Tipo de Ataque |
Método de adqusición |
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Dragonrider's Halberd |
Slash/Thrust |
Temple Knight starting gear |
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Halberd |
Slash/Thrust |
Látigos
[Invalid Include: Page not found: Whips]
Arcos
Poder de Ataque Reducción del daño (%) |
Otros Efectos |
Requisitos Bonus |
Durabilidad / Peso - Tipo de Ataque |
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Imagen |
Nombre |
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X |
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X |
Tipo de Ataque |
Método de adqusición |
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Short Bow |
Thrust/Strike |
- Note: Bows can only be fired while held in both hands.
- Note: Bows can be used while moving but doing so slows the player down.
Arcos Grandes
Poder de Ataque Reducción del daño (%) |
Otros Efectos |
Requisitos Bonus |
Durabilidad / Peso - Tipo de Ataque |
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Imagen |
Nombre |
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X |
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X |
Tipo de Ataque |
Método de adqusición |
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Ballestas
Poder de Ataque Reducción del daño (%) |
Otros Efectos |
Requisitos Bonus |
Durabilidad / Peso - Tipo de Ataque |
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Imagen |
Nombre |
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X |
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X |
Tipo de Ataque |
Método de adqusición |
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Light Crossbow |
150 2.8 |
ThrustStrike |
Equipamiento inicial del Soldado |
Llamas
Poder de Ataque Reducción del daño (%) |
Otros Efectos |
Requisitos Bonus |
Durabilidad / Peso - Tipo de Ataque |
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Imagen |
Nombre |
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X |
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X |
Tipo de Ataque |
Método de adqusición |
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Catalizadores
Poder de Ataque Reducción del daño (%) |
Otros Efectos |
Requisitos Bonus |
Durabilidad / Peso - Tipo de Ataque |
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Imagen |
Nombre |
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X |
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X |
Tipo de Ataque |
Método de adqusición |
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Talismanes
[Invalid Include: Page not found: Talismanes]
Campanas Sagradas
[Invalid Include: Page not found: Sacred Bells ]
Staves
Table Key
Please see the Upgrades page for details on Upgrade paths, ore and blacksmiths.
Requirements/ Parameter Bonus |
Attack Values |
Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects |
Others |
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![]() ![]() Strength |
![]() Physical |
![]() Physical |
![]() Bleeding |
![]() Durability |
![]() ![]() Dexterity |
![]() Magic |
![]() Magic |
![]() Poison |
Weight |
![]() Intelligence |
![]() Fire |
![]() Fire |
![]() Petrify |
|
![]() Faith |
![]() Lightning |
![]() Lightning |
![]() Curse |
|
![]() Magic Bonus |
![]() Counter Strength |
![]() Stability |
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![]() Poise Damage |
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![]() Lighting Bonus |
![]() Cast Speed |
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![]() Dark Bonus |
![]() Range |
The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].
This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)
Weapon Heading Key
Weapon Type: The weapon type/category.Attack Type: Determines the type of damage dealt and holds some sway over it's primary moveset (usually one-handed light and heavy attack), some weapons may have a single or multiple types.
Critical: The damage boost you receive for ripostes and backstabs, 100 is the base and anything higher is a bonus percentage. (Example, 110 is a 10% boost)
Bleed: The amount of bleed damage the weapon does. Upon fully inflicting, bleeding will take a percentage off your enemies HP. (Example, 300 bleed will take 30%)
Poison: The amount of poison or toxic damage the weapon does. Upon fully inflicting it will cause slow poison or toxic damage to the enemy over time.
Weight: The weight of the weapon.
Durability: The lifespan of the weapon will slowly degrade during use, and if not repaired will drastically lose combat effectivness at 30% durability, and close to useless at 0%.
Crystal: Durability if it can advance down the Crystal path will have 1/10th of its normal durability in exchange for higher attack power. Crystal upgrades cannot be repaired or downgraded, but further reinforcement will also repair the weapon (up to +5).
Upgrade cost: The soul cost to upgrade and if it only uses a single type of titanite, what it is. Visit the Upgrades page for more information.
Buffable: If the weapon is buffable or not. All Regular, Raw and Crystal upgraded weapons are confirmed to be buffable.
Acquired from: Where the item is obtained, either via corpse, a drop with a rough rate of the item, or bought from a merchant with how many souls it costs.
Hints and Tips: Various tidbits, noteworthy information, about the weapon.
Youtube relevant videos: Videos about how you get it, or using it in action.
Required in Build: What build this weapon is required for (Note: this may be changed soon however so don't get carried away on adding stuff.)
Load more